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Title:
Street Fighter IV
Genre: Fighting
Developer: Capcom
Platform: Playstation 3
Rating: T (Teen)
 
After the release of the curious and highly controversial Street Fighter III, many fans of the series accepted the idea that there would never be a fourth installment to Capcom’s legendary fighting franchise. As years passed by, the fighting game genre has had a startling reemergence into the gaming community’s conscience. At the peak of this new found fighting game renaissance, Street Fighter IV arrives retaining much of what made the original Street Fighter II such a wild success over the last two decades.   
 
Street Fighter IV’s game play is a complex deluge of technique and counter technique that boils down to knowing and executing attacks at the right moments. Veterans of the series can jump in with any of the original eight world warriors, the four bosses or one of the four new fighters created specifically for the game. Every fighter has their own unique set of moves and special attacks with varying degrees of priority. Understanding which attacks work best is the key to becoming an expert street fighter and winning the round—button mashing will only lead to embarrassment and defeat. The controls are responsive but the d-pad may cause blistering on the left thumb for those not familiar with fighting games. Online multiplayer allows you to test your skills against the world. Most people will be immediately humbled by the often-overwhelming abilities of veteran players, but anyone willing to put in hours of practice a day can become just as well trained as any veteran. It is all just a matter of how much dedication one wishes to allocate towards being the best. The addition of focus moves is a welcome one giving every fighter a powerful charge attack or a quick counter depending on how the player uses it.
  
The art style is an example of one of the more sophisticated uses of cell shading—3-D polygons surrounded with heavy black lines. This style evokes the look of a comic book or cartoon which is reminiscent of the 2-D Street Fighter II as well other 2-D fighting games from the 90’s. The 3-D models complement some characters more than others. New fighters such as Gouken, C. Viper and Abel look fantastic while some of the returning characters like Ryu and Blanka either appear to be puppets or made out of clay. Animations are lively with fighters moving even when stationary while attacks flow with a natural fluidity that is never awkward or marred by hiccups in frame rate. Stages are also crafted with the same attention to detail and beauty. Spectators react to battles with cheers and cringes while some even fall over in disbelief. These little touches make the battles feel grander and more fulfilling.
 
Sound effects are adequate and are what you would expect from other fighting games. The voice acting can be changed from English to Japanese initially but as you complete the Arcade mode with different fighters, you will be able to change specifically which characters speak which language. Overall, the English voice acting is obnoxious while the Japanese voice acting is, at the very least, non-obtrusive to the enjoyment of the rest of the game. The announcer is excruciatingly unnecessary hollering descriptions and commentary that falls flat and becomes stale by the time your first match is completed. An option to switch the announcer’s voice off would have been greatly appreciated. The music is exceptional, but the announcer’s inane ramblings often smother the game’s scores.
 
Street Fighter IV will be an enduring staple in fighting game tournaments for years to come. Capcom has successfully recreated the feel of the older Street Fighter games while embracing a modern look that will appeal to a new generation of gamers. Whether you are a veteran of the genre or someone looking for an entertaining initiation into fighting games, Street Fighter IV is the reigning champion.
 
Overall Rating:
 
M. Michael Chwedyk-MuzikReviews.com Video Game Reviewer
 
February 27, 2009
 
 
For Questions or Comments on This Review email me mchwedyk@muzikreviews.com
 

Mike Moreno's Review:

Prepare yourselves, fight fans! The world warriors return in the latest addition to the franchise that fathered the fighting genre as we know it. In Street Fighter IV, Capcom trims the fat that has built up over the years and brings the series back to the roots that made Street Fighter II into such an immense hit in the first place, while adding enough new elements to give the game a fresh approach. New recruits will likely find a satisfying and memorable introduction to the series, while returning veterans will be welcomed back by nostalgic gameplay with a modern twist.
 
The Street Fighter IV experience is all about balance; it can most accurately be described as new school meets old school. Capcom learned its lesson with the Street Fighter Alpha and III series, keeping the best aspects from those games while removing all the unnecessary baggage for a streamlined style of gameplay that is both accessible and surprisingly in-depth. Outside of your standard combos players have access to three powered up move types known as EX special moves, super combos, and ultra combos. Ultra combos, a new addition to the franchise, allow you to pull off cinematic moves that do considerable damage and provide an exhilarating visual experience. 
 
Also new to the series is the addition of Focus Attacks. Initiating one allows you to ignore recoil from an incoming attack while releasing an effective counter-strike. These additional skills add a layer of depth to the overall strategy of the game. A casual player can get by with mere button mashing, but advanced players will be able to take their game to the next level by utilizing these new moves properly. The more defense oriented nature of focus attacks forces skilled players to put as much thought into predicting and countering their opponents moves as they do with stringing together offensive combos. It is a subtle touch that adds a new element to battles.
 
The graphics are beautiful and well done, representing another landmark in the history of the Street Fighter series. While fights take place on a 2D plane, backgrounds and characters are fully rendered in 3D. It may sound like a simple enough convention at first, but the use of 3D models brings a great deal of depth (pun unintended) and substance to the experience. Movements are fluid and well choreographed, giving a realistic appeal to the characters and their techniques. The impact of a connecting blow has a surprising amount of force behind it. The cinematic ultra combos take full advantage of the added dimension, presenting energetic camera work that follows the action and creates dramatic angles that make watching the move play out as rewarding as the damage it inflicts on your opponent. 
 
Special moves are rendered in surprising detail. My eyes widened in pleasure the first time I witnessed one of Ryu’s Hadouken make contact with an enemy. The way the flames rolled off their body like so much mist in the wind really gave me an appreciation for the amount of work put into its visual presentation. Adding to the eye candy are the bursts of calligraphy inspired ink brush strokes, outlining characters and accenting attacks with bold splashes of black. It is a modern and stylish artistic approach that, unfortunately, is underplayed. The ink marks seem to only appear upon connecting with a successful focus attack. They serve to highlight and increase the intensity of the moment, but to only see it appear on the same animation quickly becomes redundant. Capcom missed out on an incredible opportunity to create a modern, avant-garde presentation for their new game. They could have taken it further and applied the same concept to EX attacks and ultra combos to make a real show out of it. Sadly, they fell short.
 
The title also lacks in other categories. The console version functions well as a port of a game originally designed for arcades. However, the poetry of its control seems to get lost in translation. Unfortunately, the Xbox 360’s D-pad is not the most responsive. Too often will you attempt to perform a quarter-circle roll, only to have your character jump into the air, disrupting both the combo and your strategic flow. Not to mention the awful anime-style cut scenes that sandwich the bulk of your arcade mode experience. The animation is weak at best, and the feeble attempt at creating some semblance of a plot becomes nothing more than a disconnected and confusing waste of time. The only solace is the ability to skip the scenes with a press of a button. Capcom could have followed through with their ink motif and replaced the intro/outro with a similar, stylized product. Once again, the developers failed to take advantage of an opportunity that could have created a memorable and unique style of presentation.
 
It may have taken nearly a full year for SFIV to make its way from Japanese arcades to the home console scene, but the wait was well worth it. Console and PC gamers have access to eight otherwise unplayable characters, each bringing their own balanced yet individual fighting style to the roster, raising the total head count of playable fighters to twenty-five. Hidden within its coding is a veritable treasure trove of unlockable content, ranging from alternate color schemes to gamer tag titles. The addition of online capabilities creates a real-life World Tournament, allowing players to test their mettle against other individuals from around the world. All of this, coupled with the potential for future game-expanding downloadable content releases creates a title that absolutely sweats replay value.
 
Street Fighter IV does not change the face of the fighting genre as we know it. However, it is one of the best fighting experience available on a next generation console. Its accessibility, balance, replay value, and top-notch gameplay raises the bar quite high for whatever games may follow. Its remarkable ability to remain non-intimidating to amateurs while providing satisfying gameplay for the hardcore community, to balance simplicity with layers of strategy, and to marry old school style with the demands of a new school market sets a new standard of quality for the genre as a whole.
 
Street Fighter IV is bound to become the next iconic installment within the franchise. It would make a welcome addition to any video game library. Although the standard $60 price tag may be disconcerting to frugal buyers during this time of economic uncertainty, there is no doubt that through online play; its functionality as a great party game; and the potential for quick, one round “pick up and play” matches; its shelf life will more than pay for itself over time. Just do not be surprised when you walk away from your first encounter with the type of sore thumb most gamers have not seen since the pre-analog stick era.
 
Overall Rating: 
 
Michael Moreno – MuzikReviews.com Video Game Review Staff
 
March 11, 2009
 
 
If you have any questions or comments, drop me a line at mmoreno@muzikreviews.com 

 
 
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